Tuesday, November 11, 2014

Outline for the Third Term Paper

Intro

A.      From the very filmmakers have been pushing the boundaries of what they can do with the film media. Movies can illustrate and bring to life things impossible in the real world, Such as creatures that do not exist.

1.       Human characters transforming into creatures is common in many fantasy, action and sci-fi movies.

2.       Throughout the history of film, advances in technology allowed different ways for character transformations to be shown.

B.      X-Men - mystique
C. The avengers- Hulk
Body
1.       X-Men Mystique, is a shape shifting character who can turn into anyone she want. In her own shape is blue and covered with scale like shapes.
2.       To have a character with so many transformation digital effects are needed to animate the transformation
3.       After Mystique transforms back into her mutant self, the character’s look is achieved by a body suit and extensive makeup.
4.       Both use of effects, digital and use of makeup are effective and believable.

1.       The Hulk is all about his transformation, it is essential to make the character.
2.       Over the years the transformation has varied on design due to what was available at the time
3.       In the Latest movie the Hulk in he is completely digital from the transformation to him in his huge green form.
4.       It is apparent that the effect is done digital and that the Hulk is animated, yet he fits in the world around him so it is not distracting. However in some animated sequences the animation does not follow rules of physics.

Conclusion
1.       Special effects has come a long way due to advances technology, this has helped improve transformation sequences in fictional characters.
2.       The use of digital and traditional effects with costume and make up can work together to be effective.
3.       Computer animation and effects has allowed full characters to be animated in a live action film, that blends into the rest of the film.



  

Thursday, November 6, 2014

Stop Motion Character Animation

To create Ork vs. Wizard I partnered up with Ariana Barton and Frankie Davis. In the beginning we started brain storming on what we wanted to animate based off the resources we had at hand.  Our initial ideas were based off horror stories and dinosaurs, but in the end we had the idea to animate the classic find the ball under the cup game. We based the story around he game of chance by using Frankie's small War Hammer Figures. Our main hero Ork is forced into the evil wizards lair to save his fellow Ork and defeat the wizards game.
We spent sometime working out the shots we wanted, to tell the story and then set up our scene. Ariana had a card board set that fit the look we wanted and we dressed the scene with other games of chance such as dice and cards. After that we just started straight ahead animation with a camera and tripod. Between all of us we took turns animating and shooting various shots and all worked together on composing and lighting the scene. When we finished shooting we then decided to composite using aftereffects, Frankie and I started timing out each frame and rendering, while Ariana edited the renders and put the short together. We had a great time working together and enjoyed using stop motion to tell our story.